top of page

Describe your event here and generate buzz. Where's it happening, and when does it start?

RSVP

"Black Widow House"

Suburban household for 3D horror game, Spidercider

​

A claustrophobic suburban household where you hunt a killer spider while it hunts you

​

I created all models in Blender

"Bittercreek"

Old West Frontier Town intended for a 3D Action RPG

​

Designed to be used in a Dark Souls-like game. Bittercreek has multiple exits, shortcuts, and a variety of enemy encounters

​

Final models are from Synty's Western and Western Frontier packs

"The Drowning"

A level from my 2019 game, Existence. I designed 41 levels in total for the game.

​

The Drowning is the first level of the game's 4th world and introduces the player to the Water Form ability - the power to transform into water to cross rivers and pass through grates.

Describe your event here and generate buzz. Where's it happening, and when does it start?

RSVP

"Switch Tracks"

A level from my 2019 game, Super Conductor. I designed 30 levels in total for the game.

​

Switch Tracks is a mid-game level that builds upon core mechanics for moving trains players have already learned. This level expands the player's knowledge of switching tracks to allow trains to pass.

"Falling Blocks"

A level from Unfolded, a 2016 puzzle game that I worked on. I made 18 levels in total. Unfortunately, the game was cancelled.

​

Falling Blocks is one of the first levels of Unfolded and introduces players to the ways that they can stack boxes to reach their objectives.

"Shroom Stomp"

A level I created in Mario Maker in June 2016.

​

Shroom Stomp uses player's skill in an atypical way for Mario games - triggering Thwomps at the right time to advance a mushroom the player will need to collect.

bottom of page