"Black Widow House"
Suburban household for 3D horror game, Spidercider
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A claustrophobic suburban household where you hunt a killer spider while it hunts you
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I created all models in Blender
"Bittercreek"
Old West Frontier Town intended for a 3D Action RPG
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Designed to be used in a Dark Souls-like game. Bittercreek has multiple exits, shortcuts, and a variety of enemy encounters
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Final models are from Synty's Western and Western Frontier packs
"The Drowning"
A level from my 2019 game, Existence. I designed 41 levels in total for the game.
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The Drowning is the first level of the game's 4th world and introduces the player to the Water Form ability - the power to transform into water to cross rivers and pass through grates.
"Switch Tracks"
A level from my 2019 game, Super Conductor. I designed 30 levels in total for the game.
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Switch Tracks is a mid-game level that builds upon core mechanics for moving trains players have already learned. This level expands the player's knowledge of switching tracks to allow trains to pass.
"Falling Blocks"
A level from Unfolded, a 2016 puzzle game that I worked on. I made 18 levels in total. Unfortunately, the game was cancelled.
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Falling Blocks is one of the first levels of Unfolded and introduces players to the ways that they can stack boxes to reach their objectives.
"Shroom Stomp"
A level I created in Mario Maker in June 2016.
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Shroom Stomp uses player's skill in an atypical way for Mario games - triggering Thwomps at the right time to advance a mushroom the player will need to collect.






