top of page

Please see my current resume here: Link

Other Fun Stuff About Me

Click through the slides to the left to see some of my hobbies and (mostly) non-gaming things that I do.

I'm Caleb Seibert, a game and level designer based out of Los Angeles, CA. Professionally, I've worked mostly in mobile gaming but have developed several games for PC as well.

​

​

Game Design Philosophy:

Find your game's core. That one central idea that makes your game unique and fun, and design every other aspect of your game to support that core.

​

​

Level Design Philosophy:

Let your environment tell the story. Every object, interactable or not, has a purpose. Let the geometry, architecture, enemy placement, objects, item drops - everything - tell the story of your world.

​

​

Background

I started making games when I was growing up in the 90's, during the dawn of the Internet. I'd always loved playing games, but when I discovered two popular (at the time) game development engines called ZZT and MZX, I realized my love for making worlds of my own to play in.

​

Years later, I'd forgotten about my childhood hobby. I'd spent years working various jobs in insurance as a broker, an underwriter, a corporate trainer, and a customer service rep. The jobs were respectable and stable, but they weren't for me. I needed something more.

​

So one night I was doing some googling and I stumbled upon a buried treasure. Back in 1999, I'd made a game in MZX, uploaded it, and forgotten about it. But I found that old game, and someone had actually written a review on it! I read the first line of the review and was astounded at what I'd found:

"Every once and (sic) a while, there's one of those games you think is going to be a total piece of crap yet manages to be decent and promising when you actually play it, and Caleb Seibert's Oath turns out to be one of those games." 3 out of 5 stars. (Btw, this story is absolutely true and you can find the review here)

​

I thought: If I could get somebody to give me 3 out of 5 stars from a game I made two decades ago as a child, what could I make now as an adult with actual ability? I grabbed a pack of game development courses from Udemy and set out on my journey to become a game developer.

​

Thanks for joining me on this adventure.

​

bottom of page